This number is simply the average of every current roster member's MVP-Score across all the Flex games they've played together.
Want to see what the team looks like without a given player? Click a name in the legend on the graph to toggle them out, the team average recomputes live based on who's still selected.
This ranking is based on the MVP score (out of 10) calculated from KDA, gold per minute, vision score, kill participation, damage dealt, and utility stats. SEL Sephiroth scored above 8/10 4 times!
Want more details? How's MVP-Score calculated ?
This shows who has the most progression over time. SEL Imm0 has been getting better game after game, with an improvement rate of 0.0 !
This shows who has the most inconsistent performance. SEL Sephiroth can go from amazing games to terrible ones - their MVP scores vary a lot between matches, with a variation of 1.0!
A bird's-eye view of how the roster has been performing lately, core numbers, trends and individual contributions across recent Flex games.
What to keep, change or watch — based on your recent games.
Ideas for your next drafts and games.
grubs: +-6% WR for you when secured vs +12% Master+ average. Work mid-game conversion instead of forcing without setup.
Hwei (MIDDLE, tier A): 71% WR over 7 games. Solid pick for you.
Champion stats →DrMundo (TOP, tier A): 71% WR over 7 games. Solid pick for you.
Champion stats →Thresh (SUPPORT, tier A): 80% WR over 5 games. Solid pick for you.
Champion stats →Ahri (MIDDLE, tier A): 60% WR over 5 games. Solid pick for you.
Champion stats →Compared to 1,776 other Flex 5/Ranked 5s teams in our benchmark pool.
Observed winrate difference (with first vs without) in percentage points.
You secure first Baron in 47% of games. You average 0.63 barons/game vs 0.54 for the reference. Winrate is 94% with first vs 10% without (84.4 pts observed difference).
WR association vs LoL-Tracker team benchmark (1776 Flex/Ranked 5v5 games) · Volume vs Master+ coordinated 5v5 pool (151139 team-sides)
One card per starter — biggest stat gap vs the LoL-Tracker benchmark pool (Flex 5 & Ranked 5s).
Mixed profile vs other teams
Mixed profile vs other teams
Mixed profile vs other teams
Mixed profile vs other teams
Mixed profile vs other teams
How your laning and first 15 minutes look across your sample — gold leads, plates and throws.
Slow start @10 — avoid coin-flip fights until waves crash.
Even @15 — one good setup wins the next 5 minutes.
Plate deficit — fix wave management before forcing fights.
Clean closing when ahead — vision and plates after a lead.
Your pool fits the current meta well.
Your most common draft shapes — last 3 comps per archetype.
Concrete actions for your next game, grounded in what your data reveals: team-level priorities, personal focus for every player, and the patterns behind the advice.
How does our virtual coach work? →Who carries the team damage across your Flex games.
For every player, how each MVP axis compares to the rest of the team. A tile shows the gap vs team average.
Team averages comparing the 18 games you won against the 19 you lost.
| Metric | Wins | Losses | Delta |
|---|---|---|---|
| Damage / min (team) | 3811 | 3165 | +646 |
| KDA (avg per player) | 6.06 | 1.87 | +4.19 |
| Vision / min | 1.13 | 1.09 | +0.04 |
| Kills (team total) | 35.4 | 22.8 | +12.5 |
| Deaths (team total) | 21.4 | 34.9 | -13.5 |
| Duration | 29.3 min | 29.7 min | -0.4 min |