Team SEL
MVP-Score averages
MVP-Score evolution
5.2 / 10
This number is simply the average of every current roster member's MVP-Score across all the Flex games they've played together.
Want to see what the team looks like without a given player? Click a name in the legend on the graph to toggle them out, the team average recomputes live based on who's still selected.
Why SEL Sephiroth is your most clutch player ?
This ranking is based on the MVP score (out of 10) calculated from KDA, gold per minute, vision score, kill participation, damage dealt, and utility stats. SEL Sephiroth scored above 8/10 4 times!
Want more details? How's MVP-Score calculated ?
Why SEL Imm0 is your most improving player ?
This shows who has the most progression over time. SEL Imm0 has been getting better game after game, with an improvement rate of 0.0 !
Why SEL Sephiroth is your most unstable player ?
This shows who has the most inconsistent performance. SEL Sephiroth can go from amazing games to terrible ones - their MVP scores vary a lot between matches, with a variation of 1.0!
Global statistics
A bird's-eye view of how the roster has been performing lately, core numbers, trends and individual contributions across recent Flex games.
Team insights
What to keep, change or watch — based on your recent games.
For your team
Ideas for your next drafts and games.
grubs: +-6% WR for you when secured vs +12% Master+ average. Work mid-game conversion instead of forcing without setup.
Hwei (MIDDLE, tier A): 71% WR over 7 games. Solid pick for you.
Champion stats →DrMundo (TOP, tier A): 71% WR over 7 games. Solid pick for you.
Champion stats →Thresh (SUPPORT, tier A): 80% WR over 5 games. Solid pick for you.
Champion stats →Ahri (MIDDLE, tier A): 60% WR over 5 games. Solid pick for you.
Champion stats →Objectives vs other teams
Compared to 1,776 other Flex 5/Ranked 5s teams in our benchmark pool.
Observed winrate difference (with first vs without) in percentage points.
You secure first Baron in 47% of games. You average 0.63 barons/game vs 0.54 for the reference. Winrate is 94% with first vs 10% without (84.4 pts observed difference).
- +You secure first Baron in 47% of games in the current sample.
- +First-Baron rate (47%) is slightly above the reference (42%).
- +You average 0.63 barons/game — above the reference (0.54).
- →Sample size is still limited (18 with / 20 without first Baron).
- →WR association and volume come from different benchmark pools — treat the gap as indicative, not exact.
WR association vs LoL-Tracker team benchmark (1776 Flex/Ranked 5v5 games) · Volume vs Master+ coordinated 5v5 pool (151139 team-sides)
See the numbers
- First secure: 47% of team games (18 with first) · reference: 42%
- Objectives per game: 0.63 barons (team) · 0.54 (reference)
- WR with first secure: 94% · without: 10%
- Observed WR difference: 84.4 pts (team) · 45.8 pts (reference) · gap: +38.6 pts
- Team split: 18 with first · 20 without
- Reference split: 746 with first · 1030 without
- Draft fit: Scaling Teamfight
Roster vs others
One card per starter — biggest stat gap vs the LoL-Tracker benchmark pool (Flex 5 & Ranked 5s).
Mixed profile vs other teams
Mixed profile vs other teams
Mixed profile vs other teams
Mixed profile vs other teams
Mixed profile vs other teams
Early game pulse
How your laning and first 15 minutes look across your sample — gold leads, plates and throws.
Slow start @10 — avoid coin-flip fights until waves crash.
Even @15 — one good setup wins the next 5 minutes.
Plate deficit — fix wave management before forcing fights.
Clean closing when ahead — vision and plates after a lead.
Pool meta profile
Your pool fits the current meta well.
Side winrate
Summoner spells
Draft archetypes
Your most common draft shapes — last 3 comps per archetype.
AI coach
Concrete actions for your next game, grounded in what your data reveals: team-level priorities, personal focus for every player, and the patterns behind the advice.
How does our virtual coach work? →Damage share
Who carries the team damage across your Flex games.
- SEL Sephiroth19%
- Kai11%
- SEL Imm023%
- SEL Fixit24%
- Klamiidia24%
Player profiles
For every player, how each MVP axis compares to the rest of the team. A tile shows the gap vs team average.
What's different when you win?
Team averages comparing the 18 games you won against the 19 you lost.
| Metric | Wins | Losses | Delta |
|---|---|---|---|
| Damage / min (team) | 3811 | 3165 | +646 |
| KDA (avg per player) | 6.06 | 1.87 | +4.19 |
| Vision / min | 1.13 | 1.09 | +0.04 |
| Kills (team total) | 35.4 | 22.8 | +12.5 |
| Deaths (team total) | 21.4 | 34.9 | -13.5 |
| Duration | 29.3 min | 29.7 min | -0.4 min |





