Hyper Team
Real recent Flex data from games this squad played together. The spicy stuff is locked until you claim the team.
MVP-Score averages
MVP-Score evolution
5.3 / 10
This number is simply the average of every current roster member's MVP-Score across all the Flex games they've played together.
Want to see what the team looks like without a given player? Click a name in the legend on the graph to toggle them out, the team average recomputes live based on who's still selected.
Why 对不起 is your most clutch player ?
This ranking is based on the MVP score (out of 10) calculated from KDA, gold per minute, vision score, kill participation, damage dealt, and utility stats. 对不起 scored above 8/10 6 times!
Want more details? How's MVP-Score calculated ?
Why sha dào li is your most improving player ?
This shows who has the most progression over time. sha dào li has been getting better game after game, with an improvement rate of -0.1 !
Why Shøwme is your most unstable player ?
This shows who has the most inconsistent performance. Shøwme can go from amazing games to terrible ones - their MVP scores vary a lot between matches, with a variation of 1.4!
Global statistics
A bird's-eye view of how the roster has been performing lately, core numbers, trends and individual contributions across recent Flex games.
Team insights
What to keep, change or watch — based on your recent games.
For your team
Ideas for your next drafts and games.
You only close 71% of @15 leads (ref. ~82%). Work mid-game after good early.
grubs: +-7% WR for you when secured vs +12% Master+ average. Work mid-game conversion instead of forcing without setup.
Objectives vs other teams
Compared to 1,776 other Flex 5/Ranked 5s teams in our benchmark pool.
Observed winrate difference (with first vs without) in percentage points.
You secure first Dragon in 68% of games. You average 2.2 dragons/game vs 1.95 for the reference. Winrate is 59% with first vs 13% without (46.3 pts observed difference).
- +You secure first Dragon in 68% of games in the current sample.
- +First-Dragon rate (68%) is clearly above the reference (55%).
- +You average 2.2 dragons/game — above the reference (1.95).
- →Only 17 games include first Dragon; at least 10 are required to compare winrates reliably.
- →WR association and volume come from different benchmark pools — treat the gap as indicative, not exact.
WR association vs LoL-Tracker team benchmark (1776 Flex/Ranked 5v5 games) · Volume vs Master+ coordinated 5v5 pool (151139 team-sides)
See the numbers
- First secure: 68% of team games (17 with first) · reference: 55%
- Objectives per game: 2.2 dragons (team) · 1.95 (reference)
- WR with first secure: 59% · without: 13%
- Observed WR difference: 46.3 pts (team) · 22.4 pts (reference) · gap: +24 pts
- Team split: 17 with first · 8 without
- Reference split: 984 with first · 792 without
- Draft fit: Scaling Teamfight
Roster vs others
One card per starter — biggest stat gap vs the LoL-Tracker benchmark pool (Flex 5 & Ranked 5s).
Mixed profile vs other teams
Mixed profile vs other teams
High damage output
Mixed profile vs other teams
Mixed profile vs other teams
Duo synergies
Early game pulse
How your laning and first 15 minutes look across your sample — gold leads, plates and throws.
Even laning @10 — first move on Herald/drag often decides tempo.
Bleeding gold @15 — stabilize side waves before contesting.
Plate trade is even — small gains add up if you crash on time.
A few throws from ahead — review what you do in the 2 minutes after a lead.
Pool meta profile
A mix of meta picks and comfort champions.
Side winrate
Summoner spells
Draft archetypes
Your most common draft shapes — last 3 comps per archetype.

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