| Rank | Team | Avg. Rank | Win Rate | TeamScore |
|---|---|---|---|---|
| 5 | ||||
| 6 | ||||
| 7 | ||||
| 8 | ||||
| 9 |
| Rank | Team | Avg. Rank | Win Rate | TeamScore |
|---|---|---|---|---|
| 5 | ||||
| 6 | ||||
| 7 | ||||
| 8 | ||||
| 9 |
This number is simply the average of every current roster member's MVP-Score across all the Flex games they've played together.
Want to see what the team looks like without a given player? Click a name in the legend on the graph to toggle them out, the team average recomputes live based on who's still selected.
This ranking is based on the MVP score (out of 10) calculated from KDA, gold per minute, vision score, kill participation, damage dealt, and utility stats. RinZzz scored above 8/10 5 times!
Want more details? How's MVP-Score calculated ?
This shows who has the most progression over time. Dany Targaryen has been getting better game after game, with an improvement rate of 0.1 !
This shows who has the most inconsistent performance. Elke can go from amazing games to terrible ones - their MVP scores vary a lot between matches, with a variation of 1.2!
A bird's-eye view of how the roster has been performing lately, core numbers, trends and individual contributions across recent Flex games.
What to keep, change or watch — based on your recent games.
Benchmarked against high-elo coordinated Flex and Ranked 5v5 games.
Your team is ahead at 15 in 48% of games, compared with 40% in the Master+ benchmark (50 games).
Your team converts leads at 75%, compared with 82% in the Master+ benchmark (24 games).
Your team wins 7% of games behind at 15, compared with 23% in the Master+ benchmark (15 games).
First Herald is secured in 30% of your games, -10 pp vs the Master+ benchmark (40%, 50 games).
Ideas for your next drafts and games.
6 losses after leading @15 (100%). Secure objectives before forcing fights.
grubs: +-20% WR for you when secured vs +12% Master+ average. Work mid-game conversion instead of forcing without setup.
Compared to 2,327 other Flex 5/Ranked 5s teams in our benchmark pool.
Observed winrate difference (with first vs without) in percentage points.
The team wins 87% of games where it secures Dragon (15 games). · +22 pp
First Dragon in only 30% of games. When secured first, the observed WR difference is 52.4 pts vs 23.1 pts in the reference (+29.3 pts). This is worth examining — not proof you should force it more.
Review the few games with first Dragon secured — the association is strong but the sample is small.
WR association vs LoL-Tracker team benchmark (2327 Flex/Ranked 5v5 games)
How your laning and first 15 minutes look across your sample — gold leads, plates and throws.
Comfortable @10 — convert plates and prio before backing.
Ahead @15 on average — press with vision before objectives spawn.
You donate plates — match crash timing or swap sides.
You throw ahead @15 too often — close games with structure, not random fights.
Your pool fits the current meta well.
Your most common draft shapes — last 3 comps per archetype.
Concrete actions for your next game, grounded in what your data reveals: team-level priorities, personal focus for every player, and the patterns behind the advice.
How does our virtual coach work? →An AI coach reads every Flex game your squad plays and ships concrete, per-player and team-level advice. Available on the Try harder and Pro plans.
On the Pro plan you also get a direct chat with the coach, grounded in your team's data, to ask follow-up questions between sessions.
See plansYou're currently on the Free plan.