FREETeam

Vision

Real recent Flex data from games this squad played together. The spicy stuff is locked until you claim the team.

MVP-Score averages

MVP-Score evolution

Last
sessions
forgotaccountnam
LiI uzi girth
megadude2009
在你妈那儿
糖糖糖
Overview

Global statistics

A bird's-eye view of how the roster has been performing lately, core numbers, trends and individual contributions across recent Flex games.

Team insights

Team insights

What to keep, change or watch — based on your recent games.

For your team

Ideas for your next drafts and games.

tower: +5% WR for you when secured vs +36% Master+ average. Work mid-game conversion instead of forcing without setup.

megadude2009 · Support
1 off-meta picks · 40% avg WR — try these instead.
Patch 16.15
LiI uzi girth · Top
1 off-meta picks · 50% avg WR — try these instead.
Patch 16.15

Viktor (MIDDLE, tier A): 60% WR over 5 games. Solid pick for you.

Champion stats

Objectives vs other teams

Compared to 1,776 other Flex 5/Ranked 5s teams in our benchmark pool.

Observed winrate difference (with first vs without) in percentage points.

YouOthers
59 pts39 pts20 pts0 pts
Baron
Strong first-Baron access and above-average volume

You secure first Baron in 47% of games. You average 0.82 barons/game vs 0.54 for the reference. Winrate is 75% with first vs 22% without (52.8 pts observed difference).

First secure
47%
Objectives per game
0.82 / 0.54
WR with first
75%
WR without first
22%
Observed diff
+52.8 pts
Others' diff
+45.8 pts
Diff vs Others
+7 pts
Team sample
17g
Benchmark sample
1776g
What's working
  • +You secure first Baron in 47% of games in the current sample.
  • +First-Baron rate (47%) is slightly above the reference (42%).
  • +You average 0.82 barons/game — clearly above the reference (0.54).
What to review
  • Only 8 games include first Baron; at least 10 are required to compare winrates reliably.
  • WR association and volume come from different benchmark pools — treat the gap as indicative, not exact.

WR association vs LoL-Tracker team benchmark (1776 Flex/Ranked 5v5 games) · Volume vs Master+ coordinated 5v5 pool (157712 team-sides)

See the numbers
  • First secure: 47% of team games (8 with first) · reference: 42%
  • Objectives per game: 0.82 barons (team) · 0.54 (reference)
  • WR with first secure: 75% · without: 22%
  • Observed WR difference: 52.8 pts (team) · 45.8 pts (reference) · gap: +7 pts
  • Team split: 8 with first · 9 without
  • Reference split: 746 with first · 1030 without
  • Draft fit: Scaling Teamfight

Roster vs others

One card per starter — biggest stat gap vs the LoL-Tracker benchmark pool (Flex 5 & Ranked 5s).

Others
LiI uzi girth
Top · 17g
-39 GPM
+0.72 KDA
BehindAhead

Mixed profile vs other teams

forgotaccountnam
Jungle · 17g
-92 DPM
-31 GPM
BehindAhead

Strong vision output

糖糖糖
Mid · 17g
+126 DPM
+28 GPM
BehindAhead

High damage output

在你妈那儿
ADC · 17g
-163 DPM
-9 GPM
BehindAhead

Mixed profile vs other teams

megadude2009
Support · 17g
+1 vision/min
-0.12 KDA
BehindAhead

Strong map involvement

Early game pulse

How your laning and first 15 minutes look across your sample — gold leads, plates and throws.

10'
@10
-226
Kill diff -1

Even laning @10 — first move on Herald/drag often decides tempo.

15'
@15
-459
Kill diff -1

Bleeding gold @15 — stabilize side waves before contesting.

Plates
0
1 taken · 1 lost / game

Plate trade is even — small gains add up if you crash on time.

!
Throws
1 throws
1 lost from ahead @15

Rare throws from ahead — leads usually stick.

Pool meta profile

Your pool fits the current meta well.

forgotaccountnam
Meta score 74/100 · from SoloQ tiers on their picks
NocturneA
megadude2009
Meta score 48/100 · from SoloQ tiers on their picks
BardC
NautilusB
LiI uzi girth
Meta score 60/100 · from SoloQ tiers on their picks
RenektonB
MordekaiserB
TrundleB
糖糖糖
Meta score 77/100 · from SoloQ tiers on their picks
ViktorA
XerathS
MalzaharA
Off-metaMeta slave

Side winrate

Blue38%
3W–5L · 8 games
Red56%
5W–4L · 9 games

Summoner spells

2+ Ignites33%
9 games

Draft archetypes

Your most common draft shapes — last 3 comps per archetype.

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