
5-stack tier leader
Smolder
S+
60% WR over 97 picks. Tier blends winrate, pickrate and banrate.

Team Flex only
Champions, builds, spells, sides, objectives and duos from real teams playing together. Filter the public LoL-Tracker pool and read it like a draft room, not a generic ladder page.

5-stack tier leader
S+
60% WR over 97 picks. Tier blends winrate, pickrate and banrate.


Draft pair
61%
23 games together. A small but useful prep signal.
Objective truth
82%
+25 WR pts vs filtered baseline. Harder to waste when five players move together.

Spell plan
63%
252 games. The full squad setup, not just one player spell choice.
S+ to D from standard deviations on champion winrate, pickrate and banrate inside this filtered 5-stack pool.
The comfort picks teams keep drafting in this pool.
Pairs that win when they appear in the same 5-stack draft.
Whole-squad summoner spell patterns, because teams draft pressure together.
Common final items. Completed items are snowball-biased, so this is volume context, not a power ranking.
Spell winrate across player picks, filtered by role when selected.
Rune choices that teams are actually winning with.
Draft-aware robust picks from this filtered 5-stack pool: winrate, volume, sample confidence, AD/AP balance, sustained tank DPS, frontline, engage and ease of execution.
Champions teams in this pool lose against often, weighted by sample and ban pressure.
Average gold and XP diff at 10, 15, 20 and 25 minutes.
winrate after being down 1k+ gold at 15.
loss rate after being up 1k+ gold at 15.
What changes the game when your tracked team gets it first.
Blue vs red for tracked 5-stack games in this filter.
League of Legends team stats
LoL-Tracker only counts games where a real squad played together. Pickrate, winrate, champion duos and objective impact are therefore read as team habits, not isolated ladder performance.
A champion tier here combines standard-deviation signals on winrate, pickrate and banrate. A popular pick can still rank lower if teams do not actually win with it.
Objective stats are especially useful for Flex teams: first Baron, dragon control and comeback rates describe shotcalling patterns your team can review after scrims or ranked Flex blocks.