Team Flex only

The 5-stack meta your solo queue sites cannot see.

Champions, builds, spells, sides, objectives and duos from real teams playing together. Filter the public LoL-Tracker pool and read it like a draft room, not a generic ladder page.

1,065 team games16.10Emerald+All roles / All servers
Role
16
Patch
16.10 · Latest
v
Rank
Emerald+
v
🌐
Server
All servers
v

5-stack tier leader

Smolder

S+

60% WR over 97 picks. Tier blends winrate, pickrate and banrate.

Draft pair

Nautilus + Kaisa

61%

23 games together. A small but useful prep signal.

Objective truth

First Baron wins

82%

+25 WR pts vs filtered baseline. Harder to waste when five players move together.

Spell plan

No Teleport

63%

252 games. The full squad setup, not just one player spell choice.

Team champion tier list

S+ to D from standard deviations on champion winrate, pickrate and banrate inside this filtered 5-stack pool.

97 games2% pick+3 WR pts1.6 sigma
S+
60%
WR
97 games2% pick+9 WR pts1.5 sigma
S+
66%
WR
110 games2% pick+5 WR pts1.3 sigma
S+
62%
WR
82 games2% pick+4 WR pts1.0 sigma
S
61%
WR
88 games2% pick+5 WR pts0.8 sigma
S
61%
WR
75 games1% pick+6 WR pts0.7 sigma
A
63%
WR

Most played champions

The comfort picks teams keep drafting in this pool.

110 games2% pick+5 WR pts
62%
WR
97 games2% pick+9 WR pts
66%
WR
97 games2% pick+3 WR pts
60%
WR
94 games2% pick-4 WR pts
52%
WR
88 games2% pick+5 WR pts
61%
WR
84 games2% pick-7 WR pts
50%
WR

Champion duos

Pairs that win when they appear in the same 5-stack draft.

1

Nautilus + Kaisa

23 games+4 WR pts
61%
WR
2

Lulu + Zeri

22 games+2 WR pts
59%
WR

Team spell shapes

Whole-squad summoner spell patterns, because teams draft pressure together.

1

No Teleport

252 games+6 WR pts
63%
WR
2

2+ Ignites

326 games+2 WR pts
59%
WR
3

2+ defensive spells

548 games+1 WR pts
57%
WR
4

2+ Teleports

352 games-2 WR pts
54%
WR

Common final items

Common final items. Completed items are snowball-biased, so this is volume context, not a power ranking.

1

Plated Steelcaps

916 games17% pick
56%
WR
2

Ionian Boots of Lucidity

656 games12% pick
55%
WR
3

Doran's Blade

585 games11% pick
56%
WR
4

Infinity Edge

577 games11% pick
62%
WR
5

Mercury's Treads

572 games11% pick
60%
WR

Summoner spells

Spell winrate across player picks, filtered by role when selected.

1

Ghost

243 games2% pick+6 WR pts
62%
WR
2

Exhaust

226 games2% pick+5 WR pts
62%
WR
3

Heal

663 games6% pick+2 WR pts
58%
WR
4

Cleanse

57 games1% pick+1 WR pts
58%
WR
5

Ignite

1,144 games11% pick0 WR pts
57%
WR

Keystones

Rune choices that teams are actually winning with.

1

Aftershock

263 games5% pick+5 WR pts
61%
WR
2

Dark Harvest

103 games2% pick+4 WR pts
60%
WR
3

Arcane Comet

348 games7% pick+3 WR pts
60%
WR
4

Deathfire Touch

514 games10% pick+2 WR pts
59%
WR
5

Press the Attack

292 games5% pick+2 WR pts
59%
WR

Theoretical perfect comp

Draft-aware robust picks from this filtered 5-stack pool: winrate, volume, sample confidence, AD/AP balance, sustained tank DPS, frontline, engage and ease of execution.

Damage mix48% AD / 52% AP
100%
Tank DPS
100%
Frontline
100%
Engage
100%
Pilotable

Tempo line

Average gold and XP diff at 10, 15, 20 and 25 minutes.

10m15m20m25m
10m
+139
XP +87
15m
+262
XP +231
20m
+407
XP +428
25m
+605
XP +756
Comebacks
26%

winrate after being down 1k+ gold at 15.

Throws
22%

loss rate after being up 1k+ gold at 15.

First objective impact

What changes the game when your tracked team gets it first.

Fi
1

First Baron

445 games+25 WR pts
82%
WR
Fi
2

First tower

522 games+17 WR pts
74%
WR
Fi
3

First dragon

539 games+14 WR pts
71%
WR
Fi
4

First Herald

420 games+12 WR pts
69%
WR
Fi
5

First grubs

492 games+7 WR pts
64%
WR

Side winrate

Blue vs red for tracked 5-stack games in this filter.

Blue
52%
504 games
Red
61%
561 games

League of Legends team stats

Why these numbers are different from solo queue meta pages

LoL-Tracker only counts games where a real squad played together. Pickrate, winrate, champion duos and objective impact are therefore read as team habits, not isolated ladder performance.

A champion tier here combines standard-deviation signals on winrate, pickrate and banrate. A popular pick can still rank lower if teams do not actually win with it.

Objective stats are especially useful for Flex teams: first Baron, dragon control and comeback rates describe shotcalling patterns your team can review after scrims or ranked Flex blocks.

Teams

322

Players

1,540

Games

4,730

Razer

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