Iron Ping
Real recent Flex data from games this squad played together. The spicy stuff is locked until you claim the team.
MVP-Score averages
MVP-Score evolution
5.5 / 10
This number is simply the average of every current roster member's MVP-Score across all the Flex games they've played together.
Want to see what the team looks like without a given player? Click a name in the legend on the graph to toggle them out, the team average recomputes live based on who's still selected.
Why 윈 터 is your most clutch player ?
This ranking is based on the MVP score (out of 10) calculated from KDA, gold per minute, vision score, kill participation, damage dealt, and utility stats. 윈 터 scored above 8/10 15 times!
Want more details? How's MVP-Score calculated ?
Why 강시온 is your most improving player ?
This shows who has the most progression over time. 강시온 has been getting better game after game, with an improvement rate of 0.1 !
Why TURKEY KB1 is your most unstable player ?
This shows who has the most inconsistent performance. TURKEY KB1 can go from amazing games to terrible ones - their MVP scores vary a lot between matches, with a variation of 1.5!
Global statistics
A bird's-eye view of how the roster has been performing lately, core numbers, trends and individual contributions across recent Flex games.
Team insights
What to keep, change or watch — based on your recent games.
For your team
Ideas for your next drafts and games.
Herald: +46% WR for you vs +25% Master+ — your edge, keep prioritizing it.
Ahri (MIDDLE, tier A): 64% WR over 11 games. Solid pick for you.
Champion stats →Objectives vs other teams
Compared to 1,776 other Flex 5/Ranked 5s teams in our benchmark pool.
Observed winrate difference (with first vs without) in percentage points.
First Tower in 36% of games vs 48% for the reference. When secured first, winrate is 78% vs 28% without (49.7 pts). The data do not show whether low access is traded for gains elsewhere.
- +You secure first Tower in 36% of games in the current sample.
- +Observed WR difference (49.7 pts) exceeds the reference (36.4 pts).
- →First-Tower rate (36%) is clearly below the reference (48%).
- →Total volume is 4.32 towers/game — clearly below the reference (5.8).
- →Sample size is still limited (18 with / 32 without first Tower).
Review games where first Tower was conceded and note what measurable gains were obtained elsewhere.
WR association vs LoL-Tracker team benchmark (1776 Flex/Ranked 5v5 games) · Volume vs Master+ coordinated 5v5 pool (157712 team-sides)
See the numbers
- First secure: 36% of team games (18 with first) · reference: 48%
- Objectives per game: 4.32 towers (team) · 5.8 (reference)
- WR with first secure: 78% · without: 28%
- Observed WR difference: 49.7 pts (team) · 36.4 pts (reference) · gap: +13.2 pts
- Team split: 18 with first · 32 without
- Reference split: 849 with first · 927 without
- Draft fit: Scaling Teamfight
Roster vs others
One card per starter — biggest stat gap vs the LoL-Tracker benchmark pool (Flex 5 & Ranked 5s).
Mixed profile vs other teams
Mixed profile vs other teams
Mixed profile vs other teams
Mixed profile vs other teams
Strong map involvement
Early game pulse
How your laning and first 15 minutes look across your sample — gold leads, plates and throws.
Even laning @10 — first move on Herald/drag often decides tempo.
Even @15 — one good setup wins the next 5 minutes.
Plate deficit — fix wave management before forcing fights.
Rare throws from ahead — leads usually stick.
Pool meta profile
A mix of meta picks and comfort champions.
Side winrate
Summoner spells
Draft archetypes
Your most common draft shapes — last 3 comps per archetype.

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