Neon LP
Real recent Flex data from games this squad played together. The spicy stuff is locked until you claim the team.
MVP-Score averages
MVP-Score evolution
6.0 / 10
This number is simply the average of every current roster member's MVP-Score across all the Flex games they've played together.
Want to see what the team looks like without a given player? Click a name in the legend on the graph to toggle them out, the team average recomputes live based on who's still selected.
Why Sup G is your most clutch player ?
This ranking is based on the MVP score (out of 10) calculated from KDA, gold per minute, vision score, kill participation, damage dealt, and utility stats. Sup G scored above 8/10 10 times!
Want more details? How's MVP-Score calculated ?
Why Sup G is your most improving player ?
This shows who has the most progression over time. Sup G has been getting better game after game, with an improvement rate of 0.2 !
Why 원조생명물간장 is your most unstable player ?
This shows who has the most inconsistent performance. 원조생명물간장 can go from amazing games to terrible ones - their MVP scores vary a lot between matches, with a variation of 1.3!
Global statistics
A bird's-eye view of how the roster has been performing lately, core numbers, trends and individual contributions across recent Flex games.
Team insights
What to keep, change or watch — based on your recent games.
For your team
Ideas for your next drafts and games.
You only close 67% of @15 leads (ref. ~82%). Work mid-game after good early.
tower: +0% WR for you when secured vs +36% Master+ average. Work mid-game conversion instead of forcing without setup.
Objectives vs other teams
Compared to 1,776 other Flex 5/Ranked 5s teams in our benchmark pool.
Observed winrate difference (with first vs without) in percentage points.
First Herald in 24% of games vs 40% for the reference. When secured first, winrate is 80% vs 50% without (30 pts). The data do not show whether low access is traded for gains elsewhere.
- +You secure first Herald in 24% of games in the current sample.
- +Winrate is 80% in games with first Herald vs 50% without (30 pts observed difference).
- +Observed WR difference (30 pts) exceeds the reference (24.8 pts).
- →First-Herald rate (24%) is clearly below the reference (40%).
- →Total volume is 0.24 heralds/game — clearly below the reference (0.4).
- →Only 5 games include first Herald; at least 10 are required to compare winrates reliably.
Review games where first Herald was conceded and note what measurable gains were obtained elsewhere.
WR association vs LoL-Tracker team benchmark (1776 Flex/Ranked 5v5 games) · Volume vs Master+ coordinated 5v5 pool (157712 team-sides)
See the numbers
- First secure: 24% of team games (5 with first) · reference: 40%
- Objectives per game: 0.24 heralds (team) · 0.4 (reference)
- WR with first secure: 80% · without: 50%
- Observed WR difference: 30 pts (team) · 24.8 pts (reference) · gap: +5.2 pts
- Team split: 5 with first · 16 without
- Reference split: 719 with first · 1057 without
- Draft fit: Dive
Roster vs others
One card per starter — biggest stat gap vs the LoL-Tracker benchmark pool (Flex 5 & Ranked 5s).
Mixed profile vs other teams
Mixed profile vs other teams
Mixed profile vs other teams
High damage output
Strong vision output
Early game pulse
How your laning and first 15 minutes look across your sample — gold leads, plates and throws.
You smash lane early — keep punishing before they scale.
Big @15 leads — your mid-game should be proactive, not ARAM.
Plate trade is even — small gains add up if you crash on time.
You throw ahead @15 too often — close games with structure, not random fights.
Pool meta profile
A mix of meta picks and comfort champions.
Side winrate
Summoner spells
Draft archetypes
Your most common draft shapes — last 3 comps per archetype.

Claim this team to unlock full insights, auto-tracking and start climbing the leaderboard
100% Free • No credit card • 30 seconds

You're viewing an unclaimed team page.
Claim this team for free and you get the real deal: live refreshes, full match history, and every stat we hide on the preview.







