Estøc's Squad
Real recent Flex data from games this squad played together. The spicy stuff is locked until you claim the team.
MVP-Score averages
MVP-Score evolution
5.8 / 10
This number is simply the average of every current roster member's MVP-Score across all the Flex games they've played together.
Want to see what the team looks like without a given player? Click a name in the legend on the graph to toggle them out, the team average recomputes live based on who's still selected.
Why StikZ is your most clutch player ?
This ranking is based on the MVP score (out of 10) calculated from KDA, gold per minute, vision score, kill participation, damage dealt, and utility stats. StikZ scored above 8/10 4 times!
Want more details? How's MVP-Score calculated ?
Why Her Depravity is your most improving player ?
This shows who has the most progression over time. Her Depravity has been getting better game after game, with an improvement rate of 1.0 !
Why StikZ is your most unstable player ?
This shows who has the most inconsistent performance. StikZ can go from amazing games to terrible ones - their MVP scores vary a lot between matches, with a variation of 1.3!
Global statistics
A bird's-eye view of how the roster has been performing lately, core numbers, trends and individual contributions across recent Flex games.
Team insights
What to keep, change or watch — based on your recent games.
For your team
Ideas for your next drafts and games.
Baron: +38% WR for you when secured vs +45% Master+ average. Work mid-game conversion instead of forcing without setup.
Sett (TOP, tier A): 60% WR over 5 games. Solid pick for you.
Champion stats →Objectives vs other teams
Compared to 1,944 other Flex 5/Ranked 5s teams in our benchmark pool.
Observed winrate difference (with first vs without) in percentage points.
You secure first Tower in 63% of games. You average 8.26 towers/game vs 5.82 for the reference. Winrate is 92% with first vs 43% without (48.8 pts observed difference).
- +You secure first Tower in 63% of games in the current sample.
- +First-Tower rate (63%) is clearly above the reference (48%).
- +You average 8.26 towers/game — clearly above the reference (5.82).
- →Only 12 games include first Tower; at least 10 are required to compare winrates reliably.
- →WR association and volume come from different benchmark pools — treat the gap as indicative, not exact.
WR association vs LoL-Tracker team benchmark (1944 Flex/Ranked 5v5 games) · Volume vs Master+ coordinated 5v5 pool (319541 team-sides)
See the numbers
- First secure: 63% of team games (12 with first) · reference: 48%
- Objectives per game: 8.26 towers (team) · 5.82 (reference)
- WR with first secure: 92% · without: 43%
- Observed WR difference: 48.8 pts (team) · 36.9 pts (reference) · gap: +12 pts
- Team split: 12 with first · 7 without
- Reference split: 929 with first · 1015 without
- Draft fit: Scaling Teamfight
Roster vs others
One card per starter — biggest stat gap vs the LoL-Tracker benchmark pool (Flex 5 & Ranked 5s).
Strong economy
Mixed profile vs other teams
High damage output
High damage output
Mixed profile vs other teams
Pool meta profile
A mix of meta picks and comfort champions.
Summoner spells
Draft archetypes
Your most common draft shapes — last 3 comps per archetype.

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