Real recent Flex data from games this squad played together. The spicy stuff is locked until you claim the team.
This number is simply the average of every current roster member's MVP-Score across all the Flex games they've played together.
Want to see what the team looks like without a given player? Click a name in the legend on the graph to toggle them out, the team average recomputes live based on who's still selected.
This ranking is based on the MVP score (out of 10) calculated from KDA, gold per minute, vision score, kill participation, damage dealt, and utility stats. StikZ scored above 8/10 4 times!
Want more details? How's MVP-Score calculated ?
This shows who has the most progression over time. Her Depravity has been getting better game after game, with an improvement rate of 1.0 !
This shows who has the most inconsistent performance. StikZ can go from amazing games to terrible ones - their MVP scores vary a lot between matches, with a variation of 1.3!
A bird's-eye view of how the roster has been performing lately, core numbers, trends and individual contributions across recent Flex games.
What to keep, change or watch — based on your recent games.
Benchmarked against high-elo coordinated Flex and Ranked 5v5 games.
Your team wins 33% of games behind at 15, compared with 21% in the Master+ benchmark (6 games).
First tower is secured in 64% of your games, +14 pp vs the Master+ benchmark (50%, 33 games).
First Herald is secured in 27% of your games, -13 pp vs the Master+ benchmark (40%, 33 games).
First Dragon is secured in 39% of your games, -10 pp vs the Master+ benchmark (50%, 33 games).
Ideas for your next drafts and games.
Baron: +31% WR for you when secured vs +46% Master+ average. Work mid-game conversion instead of forcing without setup.
Compared to 828,976 other Flex 5/Ranked 5s teams in our benchmark pool.
Observed winrate difference (with first vs without) in percentage points.
The team wins 81% of games where it secures Tower (21 games). · +12 pp
You secure first Tower in 64% of games. You average 7.27 towers/game vs 5.82 for the reference. Winrate is 81% with first vs 33% without (47.6 pts observed difference).
WR association vs Master+ Flex/Ranked 5v5 benchmark (333250 team-sides)
One card per starter — biggest stat gap vs the LoL-Tracker benchmark pool (Flex 5 & Ranked 5s).
Strong economy
Mixed profile vs other teams
High damage output
High damage output
Mixed profile vs other teams
How your laning and first 15 minutes look across your sample — gold leads, plates and throws.
Even laning @10 — first move on Herald/drag often decides tempo.
Bleeding gold @15 — stabilize side waves before contesting.
You win the plate game — keep crashing waves into towers.
Rare throws from ahead — leads usually stick.
A mix of meta picks and comfort champions.
Your most common draft shapes — last 3 comps per archetype.

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