

Team-focused Fizz data from 3,955 Master+ coordinated 5v5 games, including Flex 5 and Ranked 5v5 data where available. This is not Solo Queue data. Fizz has an observed 51.3% win rate as Mid in the current sample.
Items for the selected keystone (3728 games).
Most observed exact rune page per keystone.
Who Fizz beats and struggles against in Master+ coordinated games.
Fizz counters lists the best and worst picks versus Fizz in Master+ coordinated 5v5.
Build around Fizz Mid: team style, supports and alternatives from Master+ coordinated games.
Data-backed notes from the Fizz Master+ sample on this page.
In LoL Tracker's Master+ coordinated sample on patch 26.20, Fizz is tracked primarily as Mid across 3,955 games with an observed 51.3% win rate. These results come from Flex 5 and Ranked 5v5 team games rather than standard Solo Queue.
Fizz appears most frequently in Scaling Teamfight drafts across 3,224 observed games in that style.