Storm Diff
Real recent Flex data from games this squad played together. The spicy stuff is locked until you claim the team.
MVP-Score averages
MVP-Score evolution
5.9 / 10
This number is simply the average of every current roster member's MVP-Score across all the Flex games they've played together.
Want to see what the team looks like without a given player? Click a name in the legend on the graph to toggle them out, the team average recomputes live based on who's still selected.
Why Ersanole is your most clutch player ?
This ranking is based on the MVP score (out of 10) calculated from KDA, gold per minute, vision score, kill participation, damage dealt, and utility stats. Ersanole scored above 8/10 12 times!
Want more details? How's MVP-Score calculated ?
Why Ersanole is your most improving player ?
This shows who has the most progression over time. Ersanole has been getting better game after game, with an improvement rate of -0.0 !
Why Ersanole is your most unstable player ?
This shows who has the most inconsistent performance. Ersanole can go from amazing games to terrible ones - their MVP scores vary a lot between matches, with a variation of 1.5!
Global statistics
A bird's-eye view of how the roster has been performing lately, core numbers, trends and individual contributions across recent Flex games.
Team insights
What to keep, change or watch — based on your recent games.
Benchmarked against high-elo coordinated Flex and Ranked 5v5 games.
First Dragon is secured in 58% of your games, +8 pp vs the Master+ benchmark (50%, 38 games).
Your team is ahead at 15 in 33% of games, compared with 40% in the Master+ benchmark (9 games).
First Herald is secured in 21% of your games, -19 pp vs the Master+ benchmark (40%, 38 games).
First grubs is secured in 39% of your games, -10 pp vs the Master+ benchmark (50%, 38 games).
For your team
Ideas for your next drafts and games.
grubs: +-19% WR for you when secured vs +10% Master+ average. Work mid-game conversion instead of forcing without setup.
Viktor (MIDDLE, tier A): 67% WR over 9 games. Solid pick for you.
Champion stats →Hwei (MIDDLE, tier A): 67% WR over 6 games. Solid pick for you.
Champion stats →Braum (SUPPORT, tier S): 67% WR over 6 games. Solid pick for you.
Champion stats →Objectives vs other teams
Compared to 897,448 other Flex 5/Ranked 5s teams in our benchmark pool.
Observed winrate difference (with first vs without) in percentage points.
The team wins 93% of games where it secures Baron (14 games). · +15 pp
First Baron in 37% of games. Observed WR difference: 55.4 pts (reference: 45.5 pts). No statistically supported weakness in the current sample.
- +You secure first Baron in 37% of games in the current sample.
- +Winrate is 93% in games with first Baron vs 38% without (55.4 pts observed difference).
- +Observed WR difference (55.4 pts) exceeds the reference (45.5 pts).
- →Sample size is still limited (14 with / 24 without first Baron).
WR association vs Master+ Flex/Ranked 5v5 benchmark (615008 team-sides)
See the numbers
- First secure: 37% of team games (14 with first) · reference: 38%
- Objectives per game: 0.53 barons (team) · 0.54 (reference)
- WR with first secure: 93% · without: 38%
- Observed WR difference: 55.4 pts (team) · 45.5 pts (reference) · gap: +9.8 pts
- Team split: 14 with first · 24 without
- Reference split: 233576 with first · 381432 without
- Draft fit: Scaling Teamfight
Roster vs others
One card per starter — biggest stat gap vs the LoL-Tracker benchmark pool (Flex 5 & Ranked 5s).
Mixed profile vs other teams
Mixed profile vs other teams
High damage output
High damage output
Strong map involvement
Early game pulse
How your laning and first 15 minutes look across your sample — gold leads, plates and throws.
Slow start @10 — avoid coin-flip fights until waves crash.
Bleeding gold @15 — stabilize side waves before contesting.
Plate deficit — fix wave management before forcing fights.
Rare throws from ahead — leads usually stick.
Pool meta profile
Your pool fits the current meta well.
Side winrate
Summoner spells
Draft archetypes
Your most common draft shapes — last 3 comps per archetype.

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