| Rank | Team | Avg. Rank | Win Rate | TeamScore |
|---|---|---|---|---|
| 5 | ||||
| 6 | ||||
| 7 | ||||
| 8 | ||||
| 9 |
| Rank | Team | Avg. Rank | Win Rate | TeamScore |
|---|---|---|---|---|
| 5 | ||||
| 6 | ||||
| 7 | ||||
| 8 | ||||
| 9 |
This number is simply the average of every current roster member's MVP-Score across all the Flex games they've played together.
Want to see what the team looks like without a given player? Click a name in the legend on the graph to toggle them out, the team average recomputes live based on who's still selected.
This ranking is based on the MVP score (out of 10) calculated from KDA, gold per minute, vision score, kill participation, damage dealt, and utility stats. GES Sodium scored above 8/10 10 times!
Want more details? How's MVP-Score calculated ?
This shows who has the most progression over time. GES Mabro has been getting better game after game, with an improvement rate of -0.0 !
This shows who has the most inconsistent performance. GES Sodium can go from amazing games to terrible ones - their MVP scores vary a lot between matches, with a variation of 2.0!
A bird's-eye view of how the roster has been performing lately, core numbers, trends and individual contributions across recent Flex games.
What to keep, change or watch — based on your recent games.
Benchmarked against high-elo coordinated Flex and Ranked 5v5 games.
First Herald is secured in 45% of your games, +5 pp vs the Master+ benchmark (40%, 44 games).
First Dragon is secured in 61% of your games, +7 pp vs the Master+ benchmark (54%, 44 games).
Your team converts leads at 72%, compared with 82% in the Master+ benchmark (18 games).
Your team wins 11% of games behind at 15, compared with 23% in the Master+ benchmark (9 games).
Ideas for your next drafts and games.
You only close 72% of @15 leads (ref. ~82%). Work mid-game after good early.
Dragon: +8% WR for you when secured vs +23% Master+ average. Work mid-game conversion instead of forcing without setup.
Braum (SUPPORT, tier S): 67% WR over 12 games. Solid pick for you.
Champion stats →MonkeyKing (JUNGLE, tier S): 83% WR over 6 games. Solid pick for you.
Champion stats →Compared to 2,224 other Flex 5/Ranked 5s teams in our benchmark pool.
Observed winrate difference (with first vs without) in percentage points.
The team wins 79% of games where it secures Baron (19 games). · -2 pp
First Baron in 43% of games. Observed WR difference: 46.9 pts (reference: 45.6 pts). No statistically supported weakness in the current sample.
WR association vs LoL-Tracker team benchmark (2224 Flex/Ranked 5v5 games)
How your laning and first 15 minutes look across your sample — gold leads, plates and throws.
Comfortable @10 — convert plates and prio before backing.
Big @15 leads — your mid-game should be proactive, not ARAM.
Slight plate edge — don't give free plates when trading.
You throw ahead @15 too often — close games with structure, not random fights.
Your pool fits the current meta well.
Your most common draft shapes — last 3 comps per archetype.
Concrete actions for your next game, grounded in what your data reveals: team-level priorities, personal focus for every player, and the patterns behind the advice.
How does our virtual coach work? →Who carries the team damage across your Flex games.
Totals can differ from 100% because dead teammates or sub-dummy games are averaged out.
For every player, how each MVP axis compares to the rest of the team. A tile shows the gap vs team average.
Team averages comparing the 23 games you won against the 21 you lost.
| Metric | Wins | Losses | Delta |
|---|---|---|---|
| Damage / min (team) | 4055 | 3568 | +488 |
| KDA (avg per player) | 5.82 | 1.73 | +4.09 |
| Vision / min | 1.01 | 0.94 | +0.06 |
| Kills (team total) | 40.3 | 29.6 | +10.7 |
| Deaths (team total) | 23.4 | 42.9 | -19.5 |
| Duration | 29.0 min | 31.1 min | -2.1 min |