Oxyde Esport
MVP-Score averages
MVP-Score evolution
5.6 / 10
This number is simply the average of every current roster member's MVP-Score across all the Flex games they've played together.
Want to see what the team looks like without a given player? Click a name in the legend on the graph to toggle them out, the team average recomputes live based on who's still selected.
Why ETR Spectral is your most clutch player ?
This ranking is based on the MVP score (out of 10) calculated from KDA, gold per minute, vision score, kill participation, damage dealt, and utility stats. ETR Spectral scored above 8/10 3 times!
Want more details? How's MVP-Score calculated ?
Why Fiora For Fun is your most improving player ?
This shows who has the most progression over time. Fiora For Fun has been getting better game after game, with an improvement rate of 0.2 !
Why Fiora For Fun is your most unstable player ?
This shows who has the most inconsistent performance. Fiora For Fun can go from amazing games to terrible ones - their MVP scores vary a lot between matches, with a variation of 1.2!
Global statistics
A bird's-eye view of how the roster has been performing lately, core numbers, trends and individual contributions across recent Flex games.
Team insights
What to keep, change or watch — based on your recent games.
For your team
Ideas for your next drafts and games.
Dragon: +4% WR for you when secured vs +22% Master+ average. Work mid-game conversion instead of forcing without setup.
Jinx (BOTTOM, tier A): 75% WR over 8 games. Solid pick for you.
Champion stats →Objectives vs other teams
Compared to 1,776 other Flex 5/Ranked 5s teams in our benchmark pool.
Observed winrate difference (with first vs without) in percentage points.
First Baron in 44% of games. Observed WR difference: 56.7 pts (reference: 45.8 pts). No statistically supported weakness in the current sample.
- +You secure first Baron in 44% of games in the current sample.
- +Observed WR difference (56.7 pts) exceeds the reference (45.8 pts).
- →Sample size is still limited (12 with / 15 without first Baron).
- →WR association and volume come from different benchmark pools — treat the gap as indicative, not exact.
WR association vs LoL-Tracker team benchmark (1776 Flex/Ranked 5v5 games) · Volume vs Master+ coordinated 5v5 pool (157712 team-sides)
See the numbers
- First secure: 44% of team games (12 with first) · reference: 42%
- Objectives per game: 0.52 barons (team) · 0.54 (reference)
- WR with first secure: 83% · without: 27%
- Observed WR difference: 56.7 pts (team) · 45.8 pts (reference) · gap: +10.9 pts
- Team split: 12 with first · 15 without
- Reference split: 746 with first · 1030 without
- Draft fit: Scaling Teamfight
Roster vs others
One card per starter — biggest stat gap vs the LoL-Tracker benchmark pool (Flex 5 & Ranked 5s).
Mixed profile vs other teams
Mixed profile vs other teams
Mixed profile vs other teams
Mixed profile vs other teams
Strong vision output
Duo synergies
Early game pulse
How your laning and first 15 minutes look across your sample — gold leads, plates and throws.
Comfortable @10 — convert plates and prio before backing.
Big @15 leads — your mid-game should be proactive, not ARAM.
You win the plate game — keep crashing waves into towers.
Rare throws from ahead — leads usually stick.
Pool meta profile
A mix of meta picks and comfort champions.
Side winrate
Summoner spells
Draft archetypes
Your most common draft shapes — last 3 comps per archetype.
AI coach
Concrete actions for your next game, grounded in what your data reveals: team-level priorities, personal focus for every player, and the patterns behind the advice.
How does our virtual coach work? →Damage share
Who carries the team damage across your Flex games.
- Azzurr0Star8%
- ETR Spectral19%
- OXD Raito25%
- CrystalMagik26%
- Fiora For Fun22%
Player profiles
For every player, how each MVP axis compares to the rest of the team. A tile shows the gap vs team average.
What's different when you win?
Team averages comparing the 14 games you won against the 13 you lost.
| Metric | Wins | Losses | Delta |
|---|---|---|---|
| Damage / min (team) | 3453 | 3195 | +258 |
| KDA (avg per player) | 8.09 | 2.29 | +5.80 |
| Vision / min | 1.26 | 1.20 | +0.06 |
| Kills (team total) | 31.1 | 23.1 | +8.1 |
| Deaths (team total) | 14.4 | 31.8 | -17.4 |
| Duration | 27.6 min | 30.0 min | -2.4 min |










