Real recent Flex data from games this squad played together. The spicy stuff is locked until you claim the team.
This number is simply the average of every current roster member's MVP-Score across all the Flex games they've played together.
Want to see what the team looks like without a given player? Click a name in the legend on the graph to toggle them out, the team average recomputes live based on who's still selected.
This ranking is based on the MVP score (out of 10) calculated from KDA, gold per minute, vision score, kill participation, damage dealt, and utility stats. ํ๊ตฌ๊ธฐ scored above 8/10 10 times!
Want more details? How's MVP-Score calculated ?
This shows who has the most progression over time. ์ผ์ด๋ถ์์์๊ธฐ์ฌ has been getting better game after game, with an improvement rate of 0.0 !
This shows who has the most inconsistent performance. ๋ฐ๋ฅ์ถ์ ์ ์ฌ can go from amazing games to terrible ones - their MVP scores vary a lot between matches, with a variation of 1.1!
A bird's-eye view of how the roster has been performing lately, core numbers, trends and individual contributions across recent Flex games.
What to keep, change or watch โ based on your recent games.
Benchmarked against high-elo coordinated Flex and Ranked 5v5 games.
Your team converts leads at 84%, compared with 79% in the Master+ benchmark (19 games).
First Herald is secured in 46% of your games, +6 pp vs the Master+ benchmark (40%, 50 games).
Your team wins 10% of games behind at 15, compared with 21% in the Master+ benchmark (21 games).
First tower is secured in 38% of your games, -12 pp vs the Master+ benchmark (50%, 50 games).
Ideas for your next drafts and games.
Baron: +33% WR for you when secured vs +46% Master+ average. Work mid-game conversion instead of forcing without setup.
Compared to 852,976 other Flex 5/Ranked 5s teams in our benchmark pool.
Observed winrate difference (with first vs without) in percentage points.
The team wins 74% of games where it secures Herald (23 games). ยท +9 pp
You secure first Herald in 46% of games. You average 0.46 heralds/game vs 0.4 for the reference. Winrate is 74% with first vs 30% without (44.3 pts observed difference).
WR association vs Master+ Flex/Ranked 5v5 benchmark (418644 team-sides)
One card per starter โ biggest stat gap vs the LoL-Tracker benchmark pool (Flex 5 & Ranked 5s).
Mixed profile vs other teams
Mixed profile vs other teams
Mixed profile vs other teams
Mixed profile vs other teams
How your laning and first 15 minutes look across your sample โ gold leads, plates and throws.
Slow start @10 โ avoid coin-flip fights until waves crash.
Bleeding gold @15 โ stabilize side waves before contesting.
You donate plates โ match crash timing or swap sides.
A few throws from ahead โ review what you do in the 2 minutes after a lead.
A mix of meta picks and comfort champions.
Your most common draft shapes โ last 3 comps per archetype.

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