
Champion tier signal
Malphite
66%
97 picks, +9 pts vs the team-game baseline.

Team Flex only
Champions, builds, spells, sides, objectives and duos from real teams playing together. Filter the public LoL-Tracker pool and read it like a draft room, not a generic ladder page.
Percentages compare against this filtered team-game pool, not a generic solo queue baseline.

Champion tier signal
66%
97 picks, +9 pts vs the team-game baseline.


Draft pair
100%
7 games together. A small but useful prep signal.
Shotcall impact
82%
+25 pts vs baseline when secured first. In a 5-stack, this is a team call.

Squad setup
67%
18 games. Summoners matter more when five players coordinate.
S+ to D from winrate lift against this filtered 5-stack baseline.
The comfort picks teams keep drafting in this pool.
Pairs that win when they appear in the same 5-stack draft.
Whole-squad summoner spell patterns, because teams draft pressure together.
Final items showing the strongest results in tracked team games.
Spell winrate across player picks, filtered by role when selected.
Rune choices that teams are actually winning with.
Average gold and XP diff at 10, 15, 20 and 25 minutes.
winrate after being down 1k+ gold at 15.
loss rate after being up 1k+ gold at 15.
What changes the game when your tracked team gets it first.
Blue side vs red side for tracked team games.
League of Legends team stats
LoL-Tracker only counts games where a real squad played together. Pickrate, winrate, champion duos and objective impact are therefore read as team habits, not isolated ladder performance.
A champion tier here rewards consistency above the filtered baseline. A pick can be popular and still rank lower if teams do not actually win more with it.
Objective stats are especially useful for Flex teams: first Baron, dragon control and comeback rates describe shotcalling patterns your team can review after scrims or ranked Flex blocks.