Team Flex only

The 5-stack meta your solo queue sites cannot see.

Champions, builds, spells, sides, objectives and duos from real teams playing together. Filter the public LoL-Tracker pool and read it like a draft room, not a generic ladder page.

1,064 team games16.10Emerald+All roles / All servers
Role
All roles
v
16
Patch
16.10 Β· Latest
v
Rank
Emerald+
v
🌐
Server
All servers
v
Baseline57%
Enriched1,064
Timelines1,064

Percentages compare against this filtered team-game pool, not a generic solo queue baseline.

Champion tier signal

Malphite

66%

97 picks, +9 pts vs the team-game baseline.

Draft pair

Malphite + Milio

100%

7 games together. A small but useful prep signal.

Shotcall impact

First Baron

82%

+25 pts vs baseline when secured first. In a 5-stack, this is a team call.

Squad setup

2+ Exhausts

67%

18 games. Summoners matter more when five players coordinate.

Team champion tier list

S+ to D from winrate lift against this filtered 5-stack baseline.

1

Malphite

97 games2% pick+9 pts
S+
66%
WR
2

XinZhao

109 games2% pick+6 pts
S
62%
WR
3

Nami

88 games2% pick+5 pts
A
61%
WR
4

LeeSin

82 games2% pick+4 pts
A
61%
WR
5

Smolder

97 games2% pick+3 pts
A
60%
WR
6

Ashe

82 games2% pick+2 pts
B
59%
WR
7

Lulu

94 games2% pick-5 pts
C
52%
WR
8

Ezreal

84 games2% pick-7 pts
D
50%
WR

Most played champions

The comfort picks teams keep drafting in this pool.

1

XinZhao

109 games2% pick+6 pts
S
62%
WR
2

Malphite

97 games2% pick+9 pts
S+
66%
WR
3

Smolder

97 games2% pick+3 pts
A
60%
WR
4

Lulu

94 games2% pick-5 pts
C
52%
WR
5

Nami

88 games2% pick+5 pts
A
61%
WR
6

Ezreal

84 games2% pick-7 pts
D
50%
WR
7

LeeSin

82 games2% pick+4 pts
A
61%
WR
8

Ashe

82 games2% pick+2 pts
B
59%
WR

Champion duos

Pairs that win when they appear in the same 5-stack draft.

1

Malphite + Milio

7 games+43 pts
S+
100%
WR
2

Seraphine + Sona

6 games+43 pts
S+
100%
WR
3

Kayn + Lux

6 games+43 pts
S+
100%
WR
4

Varus + Viktor

5 games+43 pts
S+
100%
WR
5

Lucian + LeeSin

5 games+43 pts
S+
100%
WR
6

Ashe + Karma

5 games+43 pts
S+
100%
WR
7

Nocturne + Orianna

5 games+43 pts
S+
100%
WR
8

Nami + Nocturne

5 games+43 pts
S+
100%
WR

Team spell shapes

Whole-squad summoner spell patterns, because teams draft pressure together.

1

2+ Exhausts

18 games+10 pts
S+
67%
WR
2

No Teleport

251 games+7 pts
S
63%
WR
3

2+ Ignites

325 games+2 pts
A
59%
WR
4

2+ defensive spells

547 games+1 pts
B
57%
WR
5

2+ Teleports

352 games-2 pts
C
54%
WR

Item signals

Final items showing the strongest results in tracked team games.

1

Rabadon's Deathcap

346 games7% pick+10 pts
S+
67%
WR
2

Death's Dance

267 games5% pick+7 pts
S
64%
WR
3

Infinity Edge

577 games11% pick+5 pts
A
62%
WR
4

Lord Dominik's Regards

281 games5% pick+5 pts
A
61%
WR
5

Zhonya's Hourglass

423 games8% pick+4 pts
A
61%
WR
6

Shadowflame

489 games9% pick+4 pts
A
61%
WR
7

The Collector

263 games5% pick+4 pts
A
60%
WR
8

Moonstone Renewer

272 games5% pick+4 pts
A
60%
WR

Summoner spells

Spell winrate across player picks, filtered by role when selected.

1

Ghost

243 games2% pick+5 pts
S
62%
WR
2

Exhaust

226 games2% pick+5 pts
S
62%
WR
3

Heal

662 games6% pick+2 pts
B
58%
WR
4

Ignite

1,142 games11% pick0 pts
B
57%
WR
5

Smite

1,064 games10% pick0 pts
B
57%
WR
6

Flash

5,160 games48% pick0 pts
B
56%
WR
7

Barrier

909 games9% pick0 pts
B
56%
WR
8

Teleport

1,177 games11% pick-2 pts
C
55%
WR

Keystones

Rune choices that teams are actually winning with.

1

Aftershock

263 games5% pick+5 pts
A
61%
WR
2

Dark Harvest

103 games2% pick+4 pts
A
60%
WR
3

Arcane Comet

348 games7% pick+3 pts
A
60%
WR
4

Press the Attack

291 games5% pick+2 pts
A
59%
WR
5

Deathfire Touch

513 games10% pick+2 pts
A
59%
WR
6

Hail of Blades

202 games4% pick+2 pts
B
58%
WR
7

Stormraider's Surge

129 games2% pick+1 pts
B
58%
WR
8

Summon Aery

469 games9% pick+1 pts
B
58%
WR

Tempo line

Average gold and XP diff at 10, 15, 20 and 25 minutes.

10m15m20m25m
10m
+141
XP +87
15m
+267
XP +234
20m
+416
XP +437
25m
+618
XP +771
Comebacks
26%

winrate after being down 1k+ gold at 15.

Throws
22%

loss rate after being up 1k+ gold at 15.

First objective impact

What changes the game when your tracked team gets it first.

Fi
1

First Baron

445 games+25 pts
S+
82%
WR
Fi
2

First tower

522 games+17 pts
S+
74%
WR
Fi
3

First dragon

539 games+14 pts
S+
71%
WR
Fi
4

First Herald

420 games+12 pts
S+
69%
WR
Fi
5

First grubs

492 games+7 pts
S
64%
WR

Side winrate

Blue side vs red side for tracked team games.

Bl
1

Blue side

503 games-5 pts
52%
WR
Re
2

Red side

561 games+4 pts
61%
WR

League of Legends team stats

Why these numbers are different from solo queue meta pages

LoL-Tracker only counts games where a real squad played together. Pickrate, winrate, champion duos and objective impact are therefore read as team habits, not isolated ladder performance.

A champion tier here rewards consistency above the filtered baseline. A pick can be popular and still rank lower if teams do not actually win more with it.

Objective stats are especially useful for Flex teams: first Baron, dragon control and comeback rates describe shotcalling patterns your team can review after scrims or ranked Flex blocks.

Teams

322

Players

1,540

Games

4,729

Razer

LoL-Tracker isn't endorsed by Riot Games and doesn't reflect the views or opinions of Riot Games or anyone officially involved in producing or managing League of Legends.