FREETeam

Drafted

Real recent Flex data from games this squad played together. The spicy stuff is locked until you claim the team.

12W/11L

MVP-Score averages

MVP-Score evolution

Last
sessions
John Dean
MattedFlounD
Packness
pat
Scuf
Overview

Global statistics

A bird's-eye view of how the roster has been performing lately, core numbers, trends and individual contributions across recent Flex games.

Team insights

Team insights

What to keep, change or watch — based on your recent games.

For your team

Ideas for your next drafts and games.

grubs: +-30% WR for you when secured vs +13% Master+ average. Work mid-game conversion instead of forcing without setup.

Scuf · ADC
1 off-meta picks · 50% avg WR — try these instead.
Patch 16.13
Packness · Support
1 off-meta picks · 33% avg WR — try these instead.
Patch 16.13
pat · Mid
1 off-meta picks · 40% avg WR — try these instead.
Patch 16.15

Objectives vs other teams

Compared to 1,827 other Flex 5/Ranked 5s teams in our benchmark pool.

Observed winrate difference (with first vs without) in percentage points.

YouOthers
96 pts64 pts32 pts0 pts
Tower
No clear weakness on Tower in the current sample

First Tower in 61% of games. Observed WR difference: 85.7 pts (reference: 36.6 pts). No statistically supported weakness in the current sample.

First secure
61%
Objectives per game
5.87 / 5.8
WR with first
86%
WR without first
0%
Observed diff
+85.7 pts
Others' diff
+36.6 pts
Diff vs Others
+49.1 pts
Team sample
23g
Benchmark sample
1827g
What's working
  • +You secure first Tower in 61% of games in the current sample.
  • +First-Tower rate (61%) is clearly above the reference (48%).
  • +Winrate is 86% in games with first Tower vs 0% without (85.7 pts observed difference).
What to review
  • Only 14 games include first Tower; at least 10 are required to compare winrates reliably.
  • WR association and volume come from different benchmark pools — treat the gap as indicative, not exact.

WR association vs LoL-Tracker team benchmark (1827 Flex/Ranked 5v5 games) · Volume vs Master+ coordinated 5v5 pool (163814 team-sides)

See the numbers
  • First secure: 61% of team games (14 with first) · reference: 48%
  • Objectives per game: 5.87 towers (team) · 5.8 (reference)
  • WR with first secure: 86% · without: 0%
  • Observed WR difference: 85.7 pts (team) · 36.6 pts (reference) · gap: +49.1 pts
  • Team split: 14 with first · 9 without
  • Reference split: 871 with first · 956 without
  • Draft fit: Scaling Teamfight

Roster vs others

One card per starter — biggest stat gap vs the LoL-Tracker benchmark pool (Flex 5 & Ranked 5s).

Others
John Dean
Top · 23g
+2 GPM
+1 CS/min
BehindAhead

Mixed profile vs other teams

MattedFlounD
Jungle · 23g
-214 DPM
-10 GPM
BehindAhead

Mixed profile vs other teams

pat
Mid · 23g
+79 DPM
+23 GPM
BehindAhead

High damage output

Scuf
ADC · 23g
-68 DPM
-5 GPM
BehindAhead

Mixed profile vs other teams

Packness
Support · 23g
+1.13 KDA
0 vision/min
BehindAhead

Strong map involvement

Early game pulse

How your laning and first 15 minutes look across your sample — gold leads, plates and throws.

10'
@10
-266
Kill diff -1

Slow start @10 — avoid coin-flip fights until waves crash.

15'
@15
-484
Kill diff -2

Bleeding gold @15 — stabilize side waves before contesting.

Plates
0
0 taken · 0 lost / game

Plate trade is even — small gains add up if you crash on time.

Vision
14.6 / 3.8
Wards / player (avg)

Clean closing when ahead — vision and plates after a lead.

Pool meta profile

A mix of meta picks and comfort champions.

pat
Meta score 49/100 · from SoloQ tiers on their picks
YoneC
RyzeC
GalioB
MattedFlounD
Meta score 74/100 · from SoloQ tiers on their picks
NocturneA
AmumuA
WarwickA
Packness
Meta score 53/100 · from SoloQ tiers on their picks
NautilusB
NeekoC
Scuf
Meta score 37/100 · from SoloQ tiers on their picks
EzrealD
CaitlynB
Off-metaMeta slave

Summoner spells

2+ defensive spells36%
14 games

Draft archetypes

Your most common draft shapes — last 3 comps per archetype.

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