Drafted
Real recent Flex data from games this squad played together. The spicy stuff is locked until you claim the team.
MVP-Score averages
MVP-Score evolution
5.1 / 10
This number is simply the average of every current roster member's MVP-Score across all the Flex games they've played together.
Want to see what the team looks like without a given player? Click a name in the legend on the graph to toggle them out, the team average recomputes live based on who's still selected.
Why MattedFlounD is your most clutch player ?
This ranking is based on the MVP score (out of 10) calculated from KDA, gold per minute, vision score, kill participation, damage dealt, and utility stats. MattedFlounD scored above 8/10 2 times!
Want more details? How's MVP-Score calculated ?
Why Scuf is your most improving player ?
This shows who has the most progression over time. Scuf has been getting better game after game, with an improvement rate of 0.1 !
Why pat is your most unstable player ?
This shows who has the most inconsistent performance. pat can go from amazing games to terrible ones - their MVP scores vary a lot between matches, with a variation of 1.3!
Global statistics
A bird's-eye view of how the roster has been performing lately, core numbers, trends and individual contributions across recent Flex games.
Team insights
What to keep, change or watch — based on your recent games.
For your team
Ideas for your next drafts and games.
grubs: +-30% WR for you when secured vs +13% Master+ average. Work mid-game conversion instead of forcing without setup.
Objectives vs other teams
Compared to 1,827 other Flex 5/Ranked 5s teams in our benchmark pool.
Observed winrate difference (with first vs without) in percentage points.
First Tower in 61% of games. Observed WR difference: 85.7 pts (reference: 36.6 pts). No statistically supported weakness in the current sample.
- +You secure first Tower in 61% of games in the current sample.
- +First-Tower rate (61%) is clearly above the reference (48%).
- +Winrate is 86% in games with first Tower vs 0% without (85.7 pts observed difference).
- →Only 14 games include first Tower; at least 10 are required to compare winrates reliably.
- →WR association and volume come from different benchmark pools — treat the gap as indicative, not exact.
WR association vs LoL-Tracker team benchmark (1827 Flex/Ranked 5v5 games) · Volume vs Master+ coordinated 5v5 pool (163814 team-sides)
See the numbers
- First secure: 61% of team games (14 with first) · reference: 48%
- Objectives per game: 5.87 towers (team) · 5.8 (reference)
- WR with first secure: 86% · without: 0%
- Observed WR difference: 85.7 pts (team) · 36.6 pts (reference) · gap: +49.1 pts
- Team split: 14 with first · 9 without
- Reference split: 871 with first · 956 without
- Draft fit: Scaling Teamfight
Roster vs others
One card per starter — biggest stat gap vs the LoL-Tracker benchmark pool (Flex 5 & Ranked 5s).
Mixed profile vs other teams
Mixed profile vs other teams
High damage output
Mixed profile vs other teams
Strong map involvement
Early game pulse
How your laning and first 15 minutes look across your sample — gold leads, plates and throws.
Slow start @10 — avoid coin-flip fights until waves crash.
Bleeding gold @15 — stabilize side waves before contesting.
Plate trade is even — small gains add up if you crash on time.
Clean closing when ahead — vision and plates after a lead.
Pool meta profile
A mix of meta picks and comfort champions.
Summoner spells
Draft archetypes
Your most common draft shapes — last 3 comps per archetype.

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