

Team-focused Diana data from 1,334 Master+ coordinated 5v5 games, including Flex 5 and Ranked 5v5 data where available. This is not Solo Queue data. Diana has an observed 48.4% win rate as Jungle in the current sample.
Items for the selected keystone (1204 games).
Most observed exact rune page per keystone.
Who Diana beats and struggles against in Master+ coordinated games.
Build around Diana Jungle: team style, supports and alternatives from Master+ coordinated games.
Stats are useful, but they don't always tell the whole story. These are kit synergies and natural counters.
Is Diana a good team or soloQ champ?
Team≈SoloQ







Similar win rates
Diana converts similarly in SoloQ and Master+ team queues. The Master+ profile shows how the coordinated games look.
Diana Summoner's Rift changes from published LoL-Tracker patch notes.
Changed in patch 26.20.
Diana: W - Pale Cascade up.
Data-backed notes from the Diana Master+ sample on this page.
In LoL Tracker's Master+ coordinated sample on patch 16.20, Diana is tracked primarily as Jungle across 1,334 games with an observed 48.4% win rate. These results come from Flex 5 and Ranked 5v5 team games rather than standard Solo Queue.
Diana appears most frequently in Hard Engage drafts across 109 observed games in that style.