

Team-focused Yone data from 2,695 Master+ coordinated 5v5 games, including Flex 5 and Ranked 5v5 data where available. This is not Solo Queue data. Yone has an observed 49.4% win rate as Mid in the current sample.
Items for the selected keystone (1942 games).
Most observed exact rune page per keystone.
Who Yone beats and struggles against in Master+ coordinated games.
Build around Yone Mid: team style, supports and alternatives from Master+ coordinated games.
Stats are useful, but they don't always tell the whole story. These are kit synergies and natural counters.
Is Yone a good team or soloQ champ?
Team≈SoloQ



Similar win rates
Yone converts similarly in SoloQ and Master+ team queues. The Master+ profile shows how the coordinated games look.
Yone Summoner's Rift changes from published LoL-Tracker patch notes.
Yone: Passive - Way of the Hunter up.
Data-backed notes from the Yone Master+ sample on this page.
In LoL Tracker's Master+ coordinated sample on patch 16.20, Yone is tracked primarily as Mid across 2,695 games with an observed 49.4% win rate. These results come from Flex 5 and Ranked 5v5 team games rather than standard Solo Queue.
Yone appears most frequently in Pick Comp drafts across 128 observed games in that style.