TRYHARDTeam

Dont ban Zeri

MVP-Score averages

MVP-Score evolution

Last
sessions
Kobeaconnall
Matranix
OmeNous
Soofey
Tcc
Overview

Global statistics

A bird's-eye view of how the roster has been performing lately, core numbers, trends and individual contributions across recent Flex games.

Team insights

Team insights

What to keep, change or watch — based on your recent games.

Benchmarked against high-elo coordinated Flex and Ranked 5v5 games.

Keep
Lead conversion87% vs 79%

Your team converts leads at 87%, compared with 79% in the Master+ benchmark (23 games).

Lead rate @1546% vs 40%

Your team is ahead at 15 in 46% of games, compared with 40% in the Master+ benchmark (50 games).

First Herald50% vs 40%

First Herald is secured in 50% of your games, +10 pp vs the Master+ benchmark (40%, 50 games).

Fix
Comeback rate16% vs 21%

Your team wins 16% of games behind at 15, compared with 21% in the Master+ benchmark (19 games).

For your team

Ideas for your next drafts and games.

grubs: +-12% WR for you when secured vs +10% Master+ average. Work mid-game conversion instead of forcing without setup.

Kobeaconnall · Mid
1 off-meta picks · 42% avg WR — try these instead.
Patch 16.17
Tcc · ADC
1 off-meta picks · 44% avg WR — try these instead.
Patch 16.12
Soofey · Top
1 off-meta picks · 43% avg WR — try these instead.
Patch 16.15

Xerath (MIDDLE, tier A): 70% WR over 23 games. Solid pick for you.

Champion stats

Milio (SUPPORT, tier A): 56% WR over 16 games. Solid pick for you.

Champion stats

Objectives vs other teams

Compared to 852,976 other Flex 5/Ranked 5s teams in our benchmark pool.

Observed winrate difference (with first vs without) in percentage points.

YouOthers
59 pts40 pts20 pts0 pts
Baron
Baron
Secured+8 pp
You 46%Others 38%
Winrate with
You 83%Others 78%

The team wins 83% of games where it secures Baron (23 games). · +4 pp

Strong first-Baron access and above-average volume

You secure first Baron in 46% of games. You average 0.74 barons/game vs 0.54 for the reference. Winrate is 83% with first vs 30% without (53 pts observed difference).

First secure
46%
Objectives per game
0.74 / 0.54
WR with first
83%
WR without first
30%
Observed diff
+53 pts
Others' diff
+45.7 pts
Diff vs Others
+7.3 pts
Team sample
50g
Benchmark sample
418644g
What's working
  • +You secure first Baron in 46% of games in the current sample.
  • +First-Baron rate (46%) is slightly above the reference (38%).
  • +You average 0.74 barons/game — clearly above the reference (0.54).

WR association vs Master+ Flex/Ranked 5v5 benchmark (418644 team-sides)

See the numbers
  • First secure: 46% of team games (23 with first) · reference: 38%
  • Objectives per game: 0.74 barons (team) · 0.54 (reference)
  • WR with first secure: 83% · without: 30%
  • Observed WR difference: 53 pts (team) · 45.7 pts (reference) · gap: +7.3 pts
  • Team split: 23 with first · 27 without
  • Reference split: 159233 with first · 259411 without
  • Draft fit: Scaling Teamfight

Roster vs others

One card per starter — biggest stat gap vs the LoL-Tracker benchmark pool (Flex 5 & Ranked 5s).

Others
Soofey
Top · 50g
-33 GPM
-22.2 pts damage share
BehindAhead

Mixed profile vs other teams

Matranix
Jungle · 50g
-20 GPM
-17 DPM
BehindAhead

Mixed profile vs other teams

Kobeaconnall
Mid · 50g
+175 DPM
+14 GPM
BehindAhead

High damage output

Tcc
ADC · 50g
+80 DPM
+15 GPM
BehindAhead

High damage output

OmeNous
Support · 50g
+3.39 KDA
0 vision/min
BehindAhead

Mixed profile vs other teams

Duo synergies

Mid + Jungle · Jayce + Karthus63%
8 games
Bot + Sup · Lucian + Milio33%
9 games

Early game pulse

How your laning and first 15 minutes look across your sample — gold leads, plates and throws.

10'
@10
+13
Kill diff 0

Even laning @10 — first move on Herald/drag often decides tempo.

15'
@15
+157
Kill diff +1

Even @15 — one good setup wins the next 5 minutes.

Plates
0
4 taken · 4 lost / game

Plate trade is even — small gains add up if you crash on time.

!
Throws
3 throws
3 lost from ahead @15

A few throws from ahead — review what you do in the 2 minutes after a lead.

Pool meta profile

A mix of meta picks and comfort champions.

Kobeaconnall
Meta score 51/100 · from SoloQ tiers on their picks
JayceD
XerathA
Soofey
Meta score 52/100 · from SoloQ tiers on their picks
KSanteD
PoppyB
GarenA
Tcc
Meta score 57/100 · from SoloQ tiers on their picks
LucianC
ZeriA
OmeNous
Meta score 62/100 · from SoloQ tiers on their picks
MilioA
YuumiC
Matranix
Meta score 60/100 · from SoloQ tiers on their picks
KarthusB
Off-metaMeta slave

Side winrate

Blue52%
15W–14L · 29 games
Red57%
12W–9L · 21 games

Summoner spells

2+ defensive spells58%
45 games
No Teleport54%
13 games
2+ Ignites40%
10 games

Draft archetypes

Your most common draft shapes — last 3 comps per archetype.

Virtual coach

AI coach

Concrete actions for your next game, grounded in what your data reveals: team-level priorities, personal focus for every player, and the patterns behind the advice.

How does our virtual coach work?
Pro exclusive

Chat with your AI coach

Ask anything about your Flex 5 history, drafts, individual players, champion pools. The coach answers with your numbers, not generic advice. Chat with the coach is exclusive to the Pro plan.

Upgrade to Pro
Impact map

Damage share

Who carries the team damage across your Flex games.

Top
Tcc
28%
  • Matranix19%
  • Tcc28%
  • OmeNous7%
  • Kobeaconnall27%
  • Soofey19%
Individual focus

Player profiles

For every player, how each MVP axis compares to the rest of the team. A tile shows the gap vs team average.

Above teamBelow teamAround average(darker = bigger gap)
Matranix icon
Matranix
MVP 5.8
Farming+5%
Vision-9%
KP+15%
KDA-1%
Utility+269%
Damage-5%
Tcc icon
Tcc
MVP 5.7
Farming+26%
Vision-29%
KP+1%
KDA+19%
Utility-169%
Damage+39%
OmeNous icon
OmeNous
MVP 5.5
Farming-31%
Vision+98%
KP+11%
KDA+24%
Utility-50%
Damage-65%
Kobeaconnall icon
Kobeaconnall
MVP 5.3
Farming+7%
Vision-33%
KP+3%
KDA+17%
Utility-122%
Damage+36%
Soofey icon
Soofey
MVP 4.3
Farming-7%
Vision-27%
KP-31%
KDA-58%
Utility+72%
Damage-5%
Win vs Loss

What's different when you win?

Team averages comparing the 25 games you won against the 25 you lost.

MetricWinsLossesDelta
Damage / min (team)38273659+168
KDA (avg per player)7.341.89+5.45
Vision / min1.101.01+0.09
Kills (team total)32.423.1+9.2
Deaths (team total)18.835.6-16.8
Duration29.8 min31.1 min-1.2 min
Teams

1,062

Players

5,096

Games

19,192

Razer

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