| Rank | Team | Avg. Rank | Win Rate | TeamScore |
|---|---|---|---|---|
| 5 | ||||
| 6 | ||||
| 7 | ||||
| 8 | ||||
| 9 |
| Rank | Team | Avg. Rank | Win Rate | TeamScore |
|---|---|---|---|---|
| 5 | ||||
| 6 | ||||
| 7 | ||||
| 8 | ||||
| 9 |
This number is simply the average of every current roster member's MVP-Score across all the Flex games they've played together.
Want to see what the team looks like without a given player? Click a name in the legend on the graph to toggle them out, the team average recomputes live based on who's still selected.
This ranking is based on the MVP score (out of 10) calculated from KDA, gold per minute, vision score, kill participation, damage dealt, and utility stats. Tcc scored above 8/10 10 times!
Want more details? How's MVP-Score calculated ?
This shows who has the most progression over time. Tcc has been getting better game after game, with an improvement rate of 0.2 !
This shows who has the most inconsistent performance. Tcc can go from amazing games to terrible ones - their MVP scores vary a lot between matches, with a variation of 1.7!
A bird's-eye view of how the roster has been performing lately, core numbers, trends and individual contributions across recent Flex games.
What to keep, change or watch — based on your recent games.
Benchmarked against high-elo coordinated Flex and Ranked 5v5 games.
First Herald is secured in 50% of your games, +11 pp vs the Master+ benchmark (39%, 50 games).
First grubs is secured in 52% of your games, +7 pp vs the Master+ benchmark (45%, 50 games).
First Dragon is secured in 44% of your games, -10 pp vs the Master+ benchmark (54%, 50 games).
First tower is secured in 40% of your games, -8 pp vs the Master+ benchmark (48%, 50 games).
Ideas for your next drafts and games.
grubs: +-21% WR for you when secured vs +12% Master+ average. Work mid-game conversion instead of forcing without setup.
Xerath (MIDDLE, tier A): 70% WR over 27 games. Solid pick for you.
Champion stats →Compared to 2,306 other Flex 5/Ranked 5s teams in our benchmark pool.
Observed winrate difference (with first vs without) in percentage points.
The team wins 82% of games where it secures Dragon (22 games). · +18 pp
First Dragon in only 44% of games. When secured first, the observed WR difference is 46.1 pts vs 23.2 pts in the reference (+22.9 pts). This is worth examining — not proof you should force it more.
Review the few games with first Dragon secured — the association is strong but the sample is small.
WR association vs LoL-Tracker team benchmark (2306 Flex/Ranked 5v5 games)
How your laning and first 15 minutes look across your sample — gold leads, plates and throws.
Even laning @10 — first move on Herald/drag often decides tempo.
Even @15 — one good setup wins the next 5 minutes.
Plate trade is even — small gains add up if you crash on time.
A few throws from ahead — review what you do in the 2 minutes after a lead.
A mix of meta picks and comfort champions.
Your most common draft shapes — last 3 comps per archetype.
Concrete actions for your next game, grounded in what your data reveals: team-level priorities, personal focus for every player, and the patterns behind the advice.
How does our virtual coach work? →Ask anything about your Flex 5 history, drafts, individual players, champion pools. The coach answers with your numbers, not generic advice. Chat with the coach is exclusive to the Pro plan.
Who carries the team damage across your Flex games.
For every player, how each MVP axis compares to the rest of the team. A tile shows the gap vs team average.
Team averages comparing the 28 games you won against the 22 you lost.
| Metric | Wins | Losses | Delta |
|---|---|---|---|
| Damage / min (team) | 4057 | 3578 | +478 |
| KDA (avg per player) | 7.81 | 1.81 | +6.00 |
| Vision / min | 1.06 | 0.96 | +0.10 |
| Kills (team total) | 34.6 | 22.6 | +12.0 |
| Deaths (team total) | 19.8 | 35.8 | -16.1 |
| Duration | 30.1 min | 30.5 min | -0.4 min |