This number is simply the average of every current roster member's MVP-Score across all the Flex games they've played together.
Want to see what the team looks like without a given player? Click a name in the legend on the graph to toggle them out, the team average recomputes live based on who's still selected.
This ranking is based on the MVP score (out of 10) calculated from KDA, gold per minute, vision score, kill participation, damage dealt, and utility stats. Matranix scored above 8/10 7 times!
Want more details? How's MVP-Score calculated ?
This shows who has the most progression over time. Kobeaconnall has been getting better game after game, with an improvement rate of -0.0 !
This shows who has the most inconsistent performance. Matranix can go from amazing games to terrible ones - their MVP scores vary a lot between matches, with a variation of 1.5!
A bird's-eye view of how the roster has been performing lately, core numbers, trends and individual contributions across recent Flex games.
What to keep, change or watch — based on your recent games.
Ideas for your next drafts and games.
5 losses after leading @15 (100%). Secure objectives before forcing fights.
grubs: +-12% WR for you when secured vs +12% Master+ average. Work mid-game conversion instead of forcing without setup.
Zeri (BOTTOM, tier A): 92% WR over 13 games. Solid pick for you.
Champion stats →Compared to 1,776 other Flex 5/Ranked 5s teams in our benchmark pool.
Observed winrate difference (with first vs without) in percentage points.
You secure first Baron in 44% of games. You average 0.66 barons/game vs 0.54 for the reference. Winrate is 77% with first vs 25% without (52.3 pts observed difference).
WR association vs LoL-Tracker team benchmark (1776 Flex/Ranked 5v5 games) · Volume vs Master+ coordinated 5v5 pool (157712 team-sides)
One card per starter — biggest stat gap vs the LoL-Tracker benchmark pool (Flex 5 & Ranked 5s).
Mixed profile vs other teams
Mixed profile vs other teams
High damage output
High damage output
Mixed profile vs other teams
How your laning and first 15 minutes look across your sample — gold leads, plates and throws.
Even laning @10 — first move on Herald/drag often decides tempo.
Even @15 — one good setup wins the next 5 minutes.
Plate trade is even — small gains add up if you crash on time.
You throw ahead @15 too often — close games with structure, not random fights.
A mix of meta picks and comfort champions.
Your most common draft shapes — last 3 comps per archetype.
Concrete actions for your next game, grounded in what your data reveals: team-level priorities, personal focus for every player, and the patterns behind the advice.
How does our virtual coach work? →Ask anything about your Flex 5 history, drafts, individual players, champion pools. The coach answers with your numbers, not generic advice. Chat with the coach is exclusive to the Pro plan.
Who carries the team damage across your Flex games.
For every player, how each MVP axis compares to the rest of the team. A tile shows the gap vs team average.
Team averages comparing the 25 games you won against the 25 you lost.
| Metric | Wins | Losses | Delta |
|---|---|---|---|
| Damage / min (team) | 3827 | 3659 | +168 |
| KDA (avg per player) | 7.34 | 1.89 | +5.45 |
| Vision / min | 1.10 | 1.01 | +0.09 |
| Kills (team total) | 32.4 | 23.1 | +9.2 |
| Deaths (team total) | 18.8 | 35.6 | -16.8 |
| Duration | 29.8 min | 31.1 min | -1.2 min |